DSP - Game Localisation
viernes, 2 de enero de 2015
lunes, 29 de diciembre de 2014
City Level Design
Wireframe of the city level
Textures that will be used in the level
- Floor texture
- Wall Texture
- Marble texture
- Metal texture
- Sand Texture
- Skyscrapers Texture
lunes, 22 de diciembre de 2014
jueves, 18 de diciembre de 2014
lunes, 15 de diciembre de 2014
Animations Sprites
- Blocking Sprite
- Elbow Attack Sprite
- Heavy Attack 01 Sprite
- Heavy Attack 02 Sprite
- Idle Sprite
- Jump Sprite
- Kick Sprite
- Punch Sprite
- Running Sprite
martes, 2 de diciembre de 2014
Game Animations Work Assigment
Due the fact that we have two animators in our project, we decided that we will be splitting the game animations between both of us.
Fahad will be doing:
- A special attack
- Receive light damage
- Receive light damage
- Receive heavy damage
- Recovery from heavy
- Victory animation
Llogari will be doing:
- Run
- Jump
- Blocking
- Idle Sprite
- Light attacks x 3
- Heavy attack x 2
viernes, 28 de noviembre de 2014
Localizing the 3D Character Base Mesh
Having taken into consider what we have researched so far, we thought that it is important to feature every country with its special body characteristics. To do that, we will be adjusting the height and the body weight of each character according to the average for each country.
As you can see, the average height in Germany is way much taller than Japan. As a result, the German character in the game will be much taller than the Japanese one.
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